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[personal profile] njordsifusansoo
you know what one can do with a blue tooth dongle and BitPim? Make your own ring tones from music on your hard drive and get them on your phone for free. I have 18ish new ring tones on there now, with the possibility of more (it takes time to cut them down to a small enough size). Now the next step is to start assigning them to various people.

O, and I suppose I should talk about other things since it has been awhile since my last entry. Lets see...
-saw Shoot 'Em Up. That movie causes both the "WTF did I just see" reaction and the "I want to see it again" reaction, at the same time.
-I have beaten Metroid Prime 3 on all 3 difficulties. The only difference I noticed between the difficulties was how much damage enemies did and how much damage enemies could take. Well there was one AI difference. Enemies which could go into hyper mode did it more often on the harder difficulties.
-School has been more or less eh. There is CSE 460 which is seeming like just a lot of busy work (the homeworks are basically asking us to come up with a bunch of UML diagrams and explain them). At least CSE 573 isn't like that (I am going to enjoy doing the 1st project for 573). On the other hand, we have spent a lot of time covering material I already know (making the class a bit boring).
-Nothing really else going on other than THEM. Of course there is a lot going on with THEM, but you could just read the [livejournal.com profile] t_h_e_m lj to hear about that.

(no subject)

Date: 2007-09-18 07:23 am (UTC)
From: [identity profile] doubleonad.livejournal.com
I'm playing Metroid through on Veteran. Sara started it on normal and it didn't seem very challenging. I'm not very far yet, since I've been letting her play it first. Plus, I ended up playing Bioshock first. :-P

(no subject)

Date: 2007-09-18 01:41 pm (UTC)
From: [identity profile] woggy222.livejournal.com
AFAIK, the difference in damage I/O has always been the only difference between difficulty levels.

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