(no subject)
Feb. 22nd, 2006 09:42 pmSo I got a silly bug fixed in my program so I'm now displaying the object I load (I was scaling after translating from the origin instead of before). The next part I want to tackle is rotated about the object using the mouse (something I've done before). And because I've been feeling bored of late, I am going to be using Quaternions to represent the rotations. Remember, i^2=j^2=k^2=ijk=-1.